Archives of Nethys

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Template Grafts | Universal Monster Rules


Starmetal Eater Grafts


Inubrix Eater (CR 3+)

Source Alien Archive 4 pg. 117
Pale and ghostly in appearance due to a molecular alignment that allows them to pass through objects, inubrix eaters resemble glistening silvery clouds more than animate masses of metal. They often rest in a torpor within walls or ceilings.
Required Creature Type: Ooze.
Required Array: Combatant.
Traits: Blindsense (scent [inubrix only]) 1 mile, blindsight (vibration) 60 ft.; mindless; ooze immunities; out of phase (see below); sightless.
Abilities: Out of Phase (Su): An inubrix eater can enter or pass through solid items just as an incorporeal creature can.

Horacalcum Eater (CR 3+)

Source Alien Archive 4 pg. 117
Copper-colored with whorls and eddies in their ever-shifting forms, horacalcum eaters bend space-time with their presence.
Required Creature Type: Ooze.
Required Array: Combatant.
Traits: Blindsense (scent [horacalcum only]) 1 mile, blindsight (vibration) 60 ft.; bonus to initiative checks equal to half its CR; immunity to the staggered condition; mindless; ooze immunities; sightless; temporal dilation (see below); temporal stutter (see below).
Abilities: Temporal Dilation (Ex) A horacalcum eater slows incoming projectiles, and ranged attacks against it have a 20% chance of missing.
Temporal Stutter (Su) A creature struck by a horacalcum eater is staggered for 1 round (Fortitude DC 19 negates). If the target succeeds at the save, it instead gains a +10- foot enhancement bonus to each of its movement speeds for 1 round. A creature struck multiple times can be both staggered and accelerated by a horacalcum eater.

Noqual Eater (CR 3+)

Source Alien Archive 4 pg. 117
Green, crystalline noqual eaters move in clunky spasms rather than with the smooth motion of other starmetal eaters. They gradually nullify magic in their surroundings and shun areas rich in magical energy.
Required Creature Type: Ooze.
Required Array: Combatant.
Traits: Blindsense (scent [noqual only]) 1 mile, blindsight (vibration) 60 ft.; immune to divination effects; mindless; ooze immunities; sightless; SR equal to 10 + CR; unraveling touch (see below).
Abilities: Unraveling Touch (Su): If a noqual eater’s slam attack critically hits a magic or hybrid item (or a creature carrying such an item), one of those items (selected at random) loses all its magical abilities for 1d4 rounds, becoming a normal item of its type. A successful Will save (using the ooze’s ability DC) negates this effect and makes that item immune to unraveling touch for 24 hours. If the item is held or worn by a creature, the item uses its bearer’s Will save modifier in place of its own, if better. Upon draining an item, the noqual eater takes force damage equal to the item’s level. If the noqual eater is at least CR 15, the drain effect lasts for 24 hours.

Siccatite Eater (CR 3+)

Source Alien Archive 4 pg. 117
These shining silver oozes maintain an improbable balance between deadly cold and blistering heat, dealing wounds that are crosshatched with frostbite and charring.
Required Creature Type: Ooze.
Required Array: Combatant.
Traits: Blindsense (scent [siccatite only]) 1 mile, blindsight (vibration) 60 ft.; immunity to cold and fire; mindless; ooze immunities; multi-elemental damage (see below); sightless.
Abilities: Multi-Elemental Damage (Ex): A siccatite eater’s slam attack targets EAC rather than KAC. Half of the damage it deals is cold damage, while the other half is fire damage.